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Spellkaster
Spellkaster





spellkaster

Upon a whim Cassandra makes a deal with Rex to hide the money on her person so none of the contestants can find it. Cassandra, however, is unwilling to spend any time with the contestants and prefers to spend all of her time drinking excessively in her private room. The contest is to be recorded for a MTV-esque music channel and sponsored by the recording company of pop star Cassandra Castle, who is to accompany the contestants throughout the hunt along with VJ Rex.

spellkaster

Also hunting for the money are several others that are highly competitive and willing to do anything to win. Set in an Italian castle owned by the mysterious Diablo, all they must do to win the contest is be the first to find the check. Taking damage can't break the sidekick's concentration on a spell.Orphaned siblings Jackie and Tom are elated to be chosen to participate in a treasure hunt alongside other players, for a prize of one million dollars. Whenever the sidekick casts a spell of that school by expending a spell slot, the sidekick can add its spellcasting ability modifier to the spell's damage roll or healing roll, if any. Empowered SpellsĬhoose one school of magic. The sidekick can add its spellcasting ability modifier to the damage it deals with any cantrip. The sidekick can't increase an ability score above 20 using this feature. Ability Score ImprovementĪt 4th level and again at 8th, 12th, 16th, and 18th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. A Mage can use an arcane focus, a Priest can use a holy symbol, and a Prodigy can use an arcane focus or a musical instrument. The sidekick can use a focus for its spells depending on the choice you made on the Spellcasting table. Spell attack modifier = your proficiency bonus + your spellcasting modifier Spell save DC = 8 + your proficiency bonus + your spellcasting modifier In addition, it uses its spellcasting ability modifier when setting the saving throw DC for a spell it casts and when making an attack roll with one. The sidekick uses its spellcasting ability whenever a spell refers to that ability. The sidekick's spellcasting ability for these spells depends on the choice you made on the Spellcasting table. The new spell must be a cantrip or of a level for which the sidekick has spell slots. For instance, when the sidekick reaches 5th level in this class, it can learn one new spell of 1st or 2nd level.Īdditionally, when the sidekick gains a level in this class, you can choose one of the spells it knows from this class and replace it with another spell from its spell list. Each of the spells in the Spells Known column must be of a level for which the sidekick has spell slots, as shown on the table. The Cantrips Known and Spells Known columns of the Spellcaster table shows when the sidekick learns more spells of your choice. The sidekick knows two cantrips and one 1st-level spell of your choice from its spell list.

spellkaster

The sidekick regains all expended spell slots when it finishes a long rest. To cast one of these spells, the sidekick must expend a slot of the spell's level or higher. The Spellcaster table shows how many spell slots the sidekick has to cast its Spellcaster spells of 1st level and higher. This choice determines the spell list and spellcasting ability used by the sidekick, as shown on the Spellcasting table. (If the creature already has the Spellcasting trait, this feature replaces that trait.) Choose the Spellcaster's role: Mage, Healer, or Prodigy. The sidekick gains the ability to cast spells. The sidekick gains proficiency with light armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it also gains proficiency with all simple weapons. In addition, the sidekick gains proficiency in two skills of your choice from the following list: Arcana, History, Insight, Investigation, Medicine, Performance, Persuasion, and Religion. The sidekick gains proficiency in one saving throw of your choice: Wisdom, Intelligence, or Charisma. To gain the Spellcaster class, a creature must have at least one language in its stat block that it can speak.Ī sidekick gains the following class features as it gains levels, as summarized on the Spellcaster table. The sidekick might be a hedge wizard, a priest, a soothsayer, a magical performer, or a person with magic in their veins. A sidekick who becomes a Spellcaster walks the paths of magic.







Spellkaster